Wilson, B. (1995). 
"Metaphors for instruction: Why we talk about learning environments"
Educational Technology, 35(5), 25-30

Metaphors for Instruction: Why We Talk about Learning Environments

Brent G. Wilson

Welcome to this special section on constructivist learning environments. The four articles included in this section come from an edited book that will be out shortly titled Constructivist Learning Environments: Case Studies in Instructional Design (Wilson, 1996). This special section is a "sampler" --We have chosen pieces representative of the topics and agendas of contributors to the book.

In a way, the current interest in learning environments has crept up on us without a full appreciation of its significance. Clearly associated with the constructivist movement, learning environments call to mind a number of images yet to be explored. My purpose in this introduction is to get clear about what we mean by constructivist learning environments and to explain why the idea is worthy of study.

Metaphors for Instruction

Consider the different assumptions underlying common metaphors for instruction:

For a number of reasons, however, our product, systems, and process metaphors are being stretched of late:

All of these trends have heightened the need for an environmental metaphor for instruction.

The constructivism movement has also heightened our awareness of how people's underlying views of knowledge influence their everyday practice. Table 1 briefly summarizes the influence of different philosophical conceptions on our views about instruction.


If you think of KNOWEDGE as... Then you may tend to think of INSTRUCTION as...


Table 1. How different assumptions about knowledge can influence our views of instruction. The table suggests that our choice of metaphor is not a neutral decision. Instead, the way we tend to think about instruction says a lot about our underlying beliefs. Viewing instruction as a learning environment will tend to have some connection to a meaning-construction view of knowledge. A learning environment is a place where people can draw upon resources to make sense out of things and solve problems. This metaphor can provide a needed complement to the established metaphors in the field.

The Idea of a Learning Environment

Like the classroom metaphor, thinking of instruction as an environment gives emphasis to the "place" or "space" where learning occurs. At a minimum, a learning environment contains:

This metaphor holds considerable potential because instructional designers like to think that effective instruction requires a degree of student initiative and choice. An environment wherein students are given room to explore, and determine goals and learning activities seems an attractive concept. Students who are given generous access to information resources-- books, print and video materials, etc.--and tools--word-processing programs, e-mail, search tools, etc.--are likely to learn something if they are also given proper support and guidance. Under this conception, learning is fostered and supported, but not controlled or dictated in any strict fashion. For this reason, we tend to hear less about "instructional" environments and more about "learning" environments--instruction connoting more control and directiveness, being replaced by the more flexible focus on learning. A learning environment, then, is a place where learning is fostered and supported.

Difficulties remain, however, with the idea of a learning environment. For one thing, learning environments seem intrinsically fuzzy and ill-defined. That is, an environment that is good for learning cannot be fully prepackaged and defined. If students are involved in choosing learning activities and controlling pace and direction, a level of uncertainty and uncontrolledness comes into play. This places the teacher or instructional designer in a condition of continuing tentativeness and guardedness.

For all their care and attention, the system will often appear chaotic to outside observers and even participants. In short, there seems to be a tendency toward chaos and entropy in open learning environments that are not well-designed and supported.

ID theorists would maintain that the complexity of a learning environment is no excuse for negligence in planning and design to the full extent possible. Teachers must remain vigilant to ensure that an environment includes proper support, guidance, and rich resources and tools. The focus for designers merely shifts from prespecification of complete strategies to providing tools and resources for participants that can be used in modular and flexible fashion as learning needs arise. The job of ID theory is to articulate a set of principles or conceptual models to aid teachers and designers in creating, nurturing, and maintaining environments where students are successful in attaining learning goals.

Another problem lies in the individualist connotation of 'environment.'

The metaphor of person-in-environment, at least in psychology, tends to isolate individuals and treat other people as other objects within the environment to be used or manipulated. The picture comes to mind of a nerdy "surfer" of the Internet, exploring all kinds of resources, yet remaining reluctant to relate to a true peer group of learners--electronic or otherwise. The idea of "learning communities" may be more appropriate in this regard. Communities of learners work together on projects and learning agendas, supporting and learning from one another, as well as from the physical environment. Thus in an effective learning environment, an individual's tool-using and information-using activities need to be complemented by the powerful resources presented by other people and by the surrounding culture. In our use of the term, constructivist learning environments are places where groups of learners learn to use tools of their culture--including language and the rules for engaging in dialogue and knowledge generation (cf. Morrison & Collins, this issue).

In summary, while a number of metaphors may be appropriate for thinking about instruction, the idea of learning environments is appealing because it reflects values of the constructivist movement in ID, hence the addition of 'constructivist' to the term. One definition of a constructivist learning environment then would be:

This definition can serve as a launching point for this section, but it has no special hold upon the contributing authors. Different views of constructivist learning environments are presented, depending on their focus and the nature of their projects.

Outcomes of Learning Environments

Perkins (1996) reflects on our childhood intimacy with our local neighborhoods, and draws the analogy to learning environments. Growing up in our neighborhood, we "knew our way around"-- where to find things, who to ask, what to expect, where to go. Working and solving problems within a learning environment results in similar knowledge. Perkins suggests that we come to "know our way around" more than just neighborhoods: We can sensibly speak of knowing your way around the stock market, playing baseball, and any discipline, for instance Physics or English literature.

To really know any of these domains requires a kind of flexible orientation to what things and places they contain, what resources they afford, and how to get jobs done (see Perkins, 1995, chapter 10).

Cognitive psychologists typically speak about declarative and procedural knowledge, drawing on Ryle's (1949) distinction between knowing-that and knowing-how. Perkins suggests that knowing your way around includes much more: ...having a sense of orientation, recognizing problems and opportunities, perceiving how things work together, possessing a feel for the texture and structure of the domain. It encompasses not just explicit but tacit knowledge, not just focal awareness but peripheral awareness, not just a sense of what's there but what's interesting and valuable, as urged by Michael Polanyi (1958). Better than knowing that, know how, or like names for knowledge, knowing your way around resonates with the notion of a learning environment.

Perkins's point is well taken. As we simplify and package instruction for consumption, the richness of the subject can be bleached away. Learning outside the context of its natural setting can also have this effect. Approaching instruction as a constructivist learning environment is an attempt to preserve the richness and complexity that draws people into a subject in the first place, while providing tools and supports to "learn our way around."

"Parts" and "Kinds" Analyses

A thing can be analyzed into its constituent "parts" and into its various sub-categories or "kinds" (Reigeluth & Stein, 1983). In an article in Educational Technology, Perkins (1991) performs a "parts" analysis of learning environments. He suggests that all learning environments, including traditional classrooms, are made up of the following components or functions:

We conclude with an article drawn from the last section of the book, which focuses on design methods and assessment. Lin and colleagues from the Cognition and Technology Group at Vanderbilt argue for an approach to the design of learning environments that draws on both ID and cognitive- psychology traditions. Their chapter serves as a proper commentary on learning-environment design, as they urge continued cooperation among the ID and cognitive-psychology communities. I would like to thank each contributor--both to this section and to the book --for their insights and willingness to report their work to a larger audience. Collectively, their work constitutes a considerable advancement of our understanding. In future issues of this and other journals, I look forward the continued conversation addressing specific methods for designing and supporting constructivist learning environments.

References

Allen, B. S., Chiero, R. T., & Hoffman, R. P. (1996). Mapping more authentic multimedia learning environments. In B. G. Wilson (Ed.), Constructivist learning environments: Case studies in instructional design. Englewood Cliffs NJ: Educational Technology Publications.

Black, J. B., & McClintock, R. O. (1996). An interpretation-construction approach to constructivist design. In B. G. Wilson (Ed.), Constructivist learning environments: Case studies in instructional design. Englewood Cliffs NJ: Educational Technology Publications.

Dunlap, J. C., & Grabinger, R. S. (1996). Rich Environments for Active Learning in the higher education classroom. In B. G. Wilson (Ed.), Constructivist learning environments: Case studies in instructional design. Englewood Cliffs NJ: Educational Technology Publications.

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Jonassen, D. H., Myers, J. M., & McKillop, A. M. (1996). From constructivism to constructionism: Learning with hypermedia/multimedia rather than from it. In B. G. Wilson (Ed.), Constructivist learning environments: Case studies in instructional design. Englewood Cliffs NJ: Educational Technology Publications.

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