Master's Project Guidelines
Purpose
The Master's Project serves two purposes: one, it provides you
a chance to synthesize your learning experiences in your program;
and two, it provides an authentic way to assess your instructional
technology skills. The Master's Project is a significant endeavor
and equivalent to a comprehensive exam. You must take this seriously,
follow the guidelines, and demonstrate that you have mastered
the field of information and learning technology.
Length and Credit
Needless to say, it is almost impossible to assign a minimum criterion
in terms of length on a Master's project. Typically, projects
are "negotiated" with a faculty member until both are
satisfied that minimal criteria will be met. (It is also the job
of the faculty advisor to make sure that you do not bite off more
than you can chew.) The basic guideline is the semester hour requirement
- a typical project should represent three semester credit hours
or at least 90 total work hours.
The credit requirement for the Master's Project is variable, that
is, you may register for 1 to 4 hours. However, the size of
the project remains the same. The credit is variable to help
you save money and meet the minimal program hours requirement.
For example, if you have 34 hours, you only need 2 hours of a
Master's Project to reach 36 hours. A 1 credit hour project is
the same size as a 4 credit hour project.
Kinds of Projects
- There are three kinds of projects:
- Course or unit development
- Instructional product/materials development or revision
- Evaluation or a course or unit
Each of these project types has a general core of expectations
that cover broadly the field of ILT. The process requires that
you begin with a proposal a semester ahead of when you plan on
completing the project. The project itself must be completed about
half way through the semester in which you plan on graduating.
Stay in contact with the School of Education Student Services
Office to make sure that you meet all necessary deadlines. There
is no variability in school's deadlines. If you miss a deadline,
you don't graduate officially until the next semester.
Determining a Project-a Proposal
The idea for a project comes from you. Work on an idea using some
of the basic guidelines provided here. After you have thought
your idea over, approach a faculty member in the ILT Division
to work as your advisor. You will then work with that faculty
member to negotiate the final format of the project. When working
up a proposal for a project, consider the following items and
be prepared to discuss them with an advisor:
- Kind of project
- - What do you hope to learn?
- Topic/Problem
- - What is the topic/problem you wish to work on? Why-what benefits
will occur?
- Objectives of the project
- - What do you hope to accomplish?
- Budget
- - How much will the project cost? Where will the funds come from?
- Timeline for Project
- - When do you hope to finish? What are the milestone dates along
the way?
- End Products
- - What materials will result from the project?
- Evaluation Criteria
- - How will we evaluate your final work? Where will emphasis be
placed?
- - What criteria shall we use?
Course or Unit Development Project
Most students choose to develop an instructional unit or course
for their project. In such cases, the emphasis is on the design
of a new unit with appropriate objectives, strategies, and materials.
While you are author of the unit, feel free to make use of existing
materials within your overall package. If you choose a development
project, you will need to meet the following criteria:
- 1. You should follow a systematic design model. In particular,
you should:
- a. Demonstrate an instructional need. Conduct a needs assessment.
Use data from interviews and/or records to justify the need.
- b. Develop clear goals and objectives based on the need.
- c. Analyze your learners. Report on general and specific
characteristics
that influence the design of your product.
- d. Develop an instructional plan based on your needs, goals and,
objectives.
- e. Develop and produce any materials necessary. Include a rationale
explaining your choice of media and strategy.
- f. Gather formative evaluation data on your project through
appropriate
methods, such as small-scale tryouts, expert review, or peer reviews.
- g. Show how your project meets the original need through some
kind of summative evaluation. An example would be a pre- and posttest
comparison.
- 2. Your product should be consistent with principles of learning
and instructional design.
- 3. Your product should be exportable/publishable. That is, a teacher
skilled in the content area should be able to take the package
and use it without extensive coaching and guidance from you.
- 4. You will hand in for this project:
- a. A narrative divided into sections listed under #1 above. This
narrative will describe the processes you go through and the results
of those processes.
- b. Copies of any materials produced for the package. They will
NOT be returned.
- c. The "final" package as it will be used.
Instructional Product Development or
Revision
Project
The development of an instructional product differs little from
the development of a course or unit. The main difference is that
an instructional product project focuses on the production of
media materials. These materials may be used in a variety of different
contexts. Your project will focus on the development of those
materials. Therefore, the same criteria used in the Course or
Unit Development Project apply here; however, the focus of the
project work will be on the materials as opposed to a specific
unit or course.
-
For criteria 1 through 3, see Course or Unit Development Project
above.
- 4. You will hand in for this project:
- a. A narrative divided into sections listed under #1 above. This
narrative will describe the processes you go through and the results
of those processes. Focus on aspects of #1 that affect the design
of your media product.
- b. Copies of all materials produced for the project. They will
NOT be returned.
- c. The "final" product as it will be used.
Evaluation of a Course or Unit
An evaluation project may be appropriate if you are interested
in examining existing programs and systems. For example, your
district may have a curriculum that emphasizes HyperTalk programming
at all levels and your principal asks you to help in reviewing
the curriculum, evaluating its effectiveness, and making policy
recommendations to the school. In such a case your role is that
of a program evaluator. The following steps/criteria describe
the process:
- 1. You should follow a systematic model for evaluating the subject.
Consult evaluation literature for help in this.
- a. Identify a research problem of interest.
- b. Conduct a literature review to find out what has been done.
The literature review will also give you ideas on how to conduct
your research.
- c. Develop an evaluation methodology. You may wish to create a
team to do this. Evaluations are seldom conducted alone.
- d. Obtain permission to conduct the study.
- e. Conduct the study with the help of the team.
- f. Analyze the data and report the results.
- g. Discuss any conclusions based on the results.
- 2. The length of this project will be negotiated with your advisor.
- 3. You will hand in for this project:
- a. A written report covering items in #1 above. (Have available
at professors' request any raw data used in the evaluation.)
The Generic Project Report
Over and over again within the program, you will be asked to generate
reports of projects, analyses, and programs that you design and
develop. Projects reporting the development of instruction or
curriculum should adhere to an instructional-design model, for
example:
- Demonstrate a problem and need for instruction.
- Analyze the situation, the learner, and the content, resulting
in a statement or goals and objectives for instruction.
- Develop and provide a rationale for your approach to instruction
and assessment.
- Show any resulting teaching products or tools, along with
instructions for using them.
- Report on formative evaluation activities, e.g., tryout of
materials on members of the user population or an expert review
of the materials.
- Provide some guidelines for implementation and use of the
materials.
This instructional-design format for reporting is actually a special
case of a more general reporting structure, outlined below:
- Statement of a problem, concluding in a statement of purpose
for the project.
- Analysis and description of various components related to
the problem, for example, program participants; clients; conditions
of use; external constraints and opportunities; rules and regulations;
political setting; etc.
- A report of your method or activities.
- A report of your resulting accomplishments, outcomes, or
products.
- Evidence pointing to the value or usefulness of the project.
- Reflection on lessons learned, next steps, and guidelines
for how your work should be used.
You should become familiar with this generic reporting structure
as you complete different class and program requirements. The
same structure should be used in introducing each portfolio item-and
especially your showcased master's project.
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