Adoption Factors and
Processes
Brent Wilson, Lorraine Sherry, Jackie Dobrovolny, Mike Batty, and Martin
Ryder
email: brent.wilson@cudenver.edu
Final reference: Wilson,
B., Sherry, L., Dobrovolny, J., Batty, M., & Ryder, M. (2001). Adoption
factors and processes. In H. H. Adelsberger, B. Collis, & J. M. Pawlowski
(Eds.), Handbook on information technologies for education & training (pp. 293-307). New York: Springer-Verlag.
Abstract: As individuals and
organisations complete the process of adopting new technologies to support
learning, a number of factors come into play–including the technology’s design
and usability; the fit with local culture and practices; the associated costs;
and the expected benefits of adoption. Some factors are about the technology,
others about the prospective user, still others about the local context of use.
In addition to descriptions of factors and users, researchers have identified
stages and repeating patterns that shape the adoption process. This chapter
reviews these various factors and processes with an emphasis on school and
university settings. We conclude with a reminder that adoption of technology
depends on shared negotiation of values and priorities.
Introduction
For more than forty years, information technology (IT) has been part of the
infrastructure supporting schools and universities. Essential functions such as
central planning, budgeting, scheduling, grading, and maintaining student
records have drawn on IT resources, beginning with mainframe computers and
migrating to other platforms. Now routine business tasks are distributed
throughout the workplace. Individual departments and faculty members regularly
use tools like word processing, spreadsheets, publishing tools, email, and the
Web. In these respects schools are similar to other businesses, drawing upon IT
resources to perform the routine tasks required to stay in business.
Direct support for learning is a more specific use of IT, also with a
history. The computer-based training systems of the past, once considered
exotic, have their counterparts in the thousands of multimedia or hypertext
programs available in different subject areas, accessed via CD-ROM or web. A
variety of instructional formats are available, including simulation, tutorial,
help systems, integrated learning systems (ILS), and teacher demonstration
programs. In addition to instructional software, educators make classroom use
of productivity tools and general-purpose programs. These programs are
integrated into the curriculum through specially developed lessons and units.
Students, working in a classroom or lab, are required to find information,
create products, or solve problems using commonly available tools such as word
processing, email, graphics tools, and Web browsers.
Technology integration into schools and universities certainly is not an
anomaly–rather, schools have usually followed business and government in the
adoption of new technologies. Many people assume the move toward technology is
inexorable–we really have no choice if we want to survive in our present age.
The pace of change is often said to be accelerating, with technology a big part
of that rapid change.
How are we to understand the process of adopting technologies for learning?
Why are some technologies adopted and some not? Why do some faculty or schools
readily embrace new tools, while others are very slow to change? What factors
are at play as people and organisations begin using new technologies? Our
purpose in this chapter is to outline some key ideas underlying the diffusion
and adoption of learning technologies. Because this area has been heavily studied
for more than thirty years (cf. Burkman,
1987; Cuban, 1986; Farquhar & Surry, 1994; Holloway, 1996; Sherry, 1998a;
Sherry, 1998b; Sherry, Billig, Tavalin, & Gibson, 2000), our review will be
necessarily selective. We highlight key concepts and bring occasional new
perspectives into the discussion.
Metaphors for Technology
Adoption
Over the years, researchers have changed their views of technology adoption,
just as they have changed their views of learning. Indeed, adoption is in many
ways a learning process for individuals and organisations. Table 1 conveys
three ways of viewing technology adoption, each relying on a fundamentally
different metaphor of learning.
Table 1: Three views of technology adoption, based on behaviourism,
cognitive learning theory, and cultural studies.
|
Technology adoption as… |
Based on… |
Outcome stressed… |
Common research method… |
|
Consumer behaviour |
Behaviourism Market research Economic theory |
Purchase and installation behaviours |
National and regional demographic surveys |
|
Information diffusion and rational choice |
Information and organisational theories Cognitive psychology |
Information leading to decision to adopt |
User surveys within an organisation or department |
|
Assimilation of cultural tools and practices |
Anthropology Cultural studies Activity theory |
Interactions and practices within a local community |
Ethnographies or case studies |
Seen as consumer behaviour, technology adoption can be measured in terms of units
purchased or number of programs installed. This is consistent with behaviourist
models: What users are thinking is secondary to their behaviour. General
surveys at the state or regional level become useful benchmarks of adoption
levels over time (e.g., Becker, 1994). These demographic data then become
valuable information in the hands of policymakers and administrators seeking to
allocate resources in fair and effective ways.
Adoption can also be seen as a process of information diffusion, culminating
in a rational choice to use (or not use) the new technology. This perspective
relies principally upon a view of learning as information acquisition (cf.
Mayer, 1992, 1996). A prospective user engages in a process of inquiry
concerning the technology (Hall & Hord, 1987; Rogers, 1995). After learning
more about the pros and cons, the user (or group of users) commits to a
testing, following by a full-scale adoption and implementation of the
technology.
Finally, technology adoption can be seen as the assimilation of new cultural
tools and practices. This view is consistent with theories that stress
learners’ participation within communities of practice (Lave & Wenger,
1991). The focus is on socially constructed meanings and the sharing of those
meanings through participation in purposive activities. The technology itself,
in addition to its physical form and function, is also a social construction
whose meaning is shared among community members. How the technology fits into
existing social purposes and practices will largely determine its prospects for
its appropriation and use by the community.
While acknowledging the utilitarian value of demographic surveys, we will
focus on the information and social-practices views. To some extent, these
latter two views complement each other well, emphasising in turn the mutual
roles of individual and community in the adoption process.
The
term ‘learning technologies’ is a surprisingly open concept. A technology is an
artefact designed to address a specific problem or need in the world. While we
usually refer to hardware and software tools when speaking of learning
technologies, a learning technology is often more than that. Learning
technologies may be resources intended for self-guided learners, designed
interventions for instructional use, or new methods and models that solve
specific instructional problems.
Is the Web a learning technology? Certainly, but it encompasses a whole
array of tools, resources, and supporting infrastructure (Collis, 1996). More importantly,
diffusion and adoption of the Web requires a change in mindset, a re-thinking
of what is possible. The Web is an important carrier of social meanings and
practices, as the third metaphor suggests.
Lowry (1996) defines three different relationships of technology to end
user, each with different adoption concerns:
Market-type adoption. In this case,
the technology is intended for mass distribution, like a textbook, software
program, or hardware innovation. Examples would be Dreamweaver as a web-authoring
tool or an upgraded PC platform that allows easier sharing of data among
peripherals. The relationship between the developer and the end user is
distant, and responsibility for successful adoption rests primarily with the
adopting organisation.
Client-type adoption. In this case, a
contractor or consultant develops a technology for a particular client. This
custom-developed resource may draw on some generic technologies, but the designed
solution addresses the specific concerns of the client. Resources of this kind
are most commonly software programs, but a number of innovations and resources
can be developed at this level. In these cases, designers and end users share
responsibility for successful adoption of the resource.
Classroom-type adoption. Many times a
teacher herself develops a technical solution or resource, with intended use
limited to her own classroom or program. Here the designer and user roles are
combined into one person, and adoption fades as an issue because the teacher is
presumably aware of her own needs.
For reasons of scope, our discussion of technology adoption is limited to
the first two categories–market-type and client-type technologies. However, for
an interesting market analysis of distance-learning technologies in higher
education, see Archer, Garrison, & Anderson (1999). This paper, based
primarily on Christensen’s (1997) economic model explaining how well-run
companies can go out of business, approaches distance-learning programs as
"disruptive technologies" that fundamentally threaten the established
delivery methods in universities and colleges (see also Daniel, 1996, 1997).
Facilitating Conditions
A key question pertinent to our discussion is, what conditions are
favourable to technology adoption? What conditions within an organisation or
group will tend to support successful technology adoption? Developing a list of
contributing factors is a fairly practical form of theory development–not
necessarily explaining underlying processes, but providing useful guidance to
those responsible for technology adoption within a school or university.
Ely (1990, 1999) reported one such framework of facilitating factors. Based
on field research in Chile, Peru, and Indonesia, Ely’s list includes attention
to technology, human, and contextual variables (Ely, 1976). He and his students
conducted a number of correlation studies to add empirical support to the
framework, summarised in Table 2 below. The table presents each condition along
with a short description and citations of supporting studies and articles.
Table 2: Eight conditions that facilitate the implementation of educational
technology innovations (adapted from Ely, 1999).
|
Condition |
Description |
Linked to… |
|
Dissatisfaction with the status quo |
Feeling a need to change. |
Leadership |
|
Expertise |
Access to the knowledge and skills required by the user. |
Resources, rewards & incentives, leadership, and commitment |
|
Resources |
Things needed to make it work–funding, hardware, software, tech support,
infrastructure, etc. |
Commitment, leadership, and rewards & incentives |
|
Time |
Prioritised allocation of time to make it work. |
Participation, commitment, leadership, and rewards & incentives |
|
Rewards or incentives |
Internal and external motivators preceding and following adoption. |
Participation, resources, time, and dissatisfaction w/status quo |
|
Participation |
Shared decision-making; full communication; good representation of
interests. |
Time, expertise, rewards & incentives |
|
Commitment |
Firm and visible evidence of continuing endorsement and support. |
Leadership, time, resources, and rewards & incentives |
|
Leadership |
Competent and supportive leaders of project and larger organisation. |
Participation, commitment, time, resources, and rewards & incentives |
Another
project that studied conditions was the Peakview project (Wilson & Peterson,
1995; Wilson, Hamilton, Teslow, & Cyr, 1994). Colorado’s Peakview
Elementary School opened its doors to students in 1993, using computers and
software instead of textbooks. Wilson and his team of researchers found that
teachers and students quickly embraced the technology and integrated it
successfully into a progressive curriculum. Wilson’s research pointed to a
number of conditions that contributed to the school’s success, including a
supportive principal, a full-time tech co-ordinator, abundant technology, and
extensive teacher training. This research, and many studies like it, can be
made to fit Ely’s framework quite comfortably.
Features of the
Technology
The leading researcher of the adoption of innovations is Everett Rogers
(1995). While not specific to education (encompassing innovations in a number
of domains, from agriculture to medicine to technology), his work continues to
guide theory and practice in educational technology innovations. Construing the
process of adoption primarily in information-diffusion terms, Rogers developed
a list of six perceived features of the technology that largely determine its
acceptance. Here the technology is the focus rather than the environment or
external conditions. The acronym STORC helps make the list a memorable tool for
practitioners:
S Simplicity
(or conversely, complexity). Is the innovation easy to understand, maintain,
and use? Can it be easily explained to others?
T Trialability.
Can the innovation be tried out on a limited basis? Can the decision to adopt
be reversed?
O Observability.
Are the results of the innovation visible to others, so that they can see how
it works and observe the consequences?
R Relative
Advantage. Is the innovation seen as better than that which it replaces? Is the
innovation more economical, more socially prestigious, more convenient, more
satisfying?
C Compatibility.
Is the innovation consistent with the values, past experiences, and needs of
the potential adopters?
To this list, we add support:
S Support.
Is there enough support to do this? Is there enough time, energy, money, and
resources to ensure the project’s success? Is there also administrative and
political support for the project?
These characteristics can be important benchmarks when a person considers
whether to adopt or reject an innovation or technology. The more features
present, the more likely the technology will be adopted. Like Ely’s framework,
Rogers cites a number of research studies supporting these perceived features.
Once a framework of contributing factors has been developed, it can be readily
converted to a diagnostic tool to assess a situation, or into a prescriptive
checklist to guide preparation for successful adoption.
A
similar analysis of contributing conditions can help us understand why innovative
projects often fail. Latham (1988), also cited in Dooley (1999), found a number
of features common to failed
innovations:
–Practitioners become disenchanted and
disillusioned because the innovation is more difficult than expected, causing
too much disruption and taking too much time.
–Innovation supporters leave or are not available.
–People lack training and lose enthusiasm.
–Funding runs out.
–There is inadequate supervision and support from
management.
–The program lacks accountability.
–There is a "take-if-or-leave-it"
attitude on behalf of program promoters.
Again, these negative conditions could be fit to Ely’s or Rogers’
frameworks. The negative phrasing can remind practitioners of dangers to avoid
in their efforts to design effective interventions.
Users and Their Concerns
Everett Rogers (1995) is probably most famous for his typology of
prospective users of an innovation–The term ‘early adopter’ has now entered
mainstream business discourse. Noting that individuals respond very differently
to innovations, Rogers conceived of a stable trait to account for these
differences–with some people tending to be very change-oriented, and others
being much slower to embrace change. The resulting scheme classifies people on
a scale of receptivity to innovation:
• Innovators constitute a small minority of the population
(2-3%). Innovators are venturesome and willing to take risks, and willing to
invest the time and energy to learn and adapt to the demands of a new
technology.
• Early
Adopters (13-14% of the population) are
often respected opinion leaders within an organisation. Their credibility and
leadership are essential to successful adoption by the entire group.
• Members of the Early Majority (34% of the population) are more careful and deliberate.
They are willing to adopt in due time, but unwilling to risk exposure in the
process.
• Members of the Late Majority (another 34%) are sceptical of change and guarding of
their interests. Peer pressure is often necessary to prompt these people to
action.
• Laggards
(an abominably value-laden label!)
constitute about 16% of the population. Laggards consistently resist change out
of fear, and comply only out of pressure or necessity.
Labels,
for better or worse, are powerful markers of meaning. The idea that people fall
on a receptivity continuum seems to have some empirical support, and can help
us think about adoption in terms of meeting individuals’ needs. On the other
hand, the same labels can be used as excuses for coercion or denial of resources–or
to support a tacit assumption that a contemplated change is de facto desirable. Because of its heavy value-laden
connotations, we would recommend against the use of ‘laggard’ for any purposes.
Similarly, terms such as ‘techno-phobia’, ‘hand-holding,’–or even ‘resistance’
and ‘users’–carry connotative baggage that practitioners should be aware of.
Change agents in particular should be careful that language doesn’t further
aggravate some people’s sensitive feelings toward technology and change.
The Adoption Process
Conditions lists and typologies alone do not really explain technology
adoption in a school setting. We need a deeper understanding of how change
happens. What are the regular patterns or processes? Is there a predictable
flow or cycle through which individuals and groups pass, as they move toward
complete adoption and use of a new technology? In the section below, we explore
efforts to articulate the process of adoption, either by progressive linear
stages or by systemic cycles of change.
Stage Theories
Rogers (1995) is one of many researchers who represent the adoption process
as a series of linear stages. His five-stage model is outlined below. Note the
heavy role of information acquisition in the stages:
Stage 1: Knowledge. The person (or group)
comes to know about the innovation and begins to learn about it, resulting in
increased knowledge and skill.
Stage 2: Persuasion. The person forms
an attitude or image (positive or negative) about the innovation through
discussion and interaction with others.
Stage 3: Decision. The person
resolves to seek additional information, leading to a decision to accept or
reject the innovation.
Stage 4: Implementation. The person
gains additional information needed to put the innovation into regular use.
Stage 5: Confirmation. The person
looks for benefits of the innovation to justify its continued use. Use of the
innovation is routinised and promoted to other people. Or conversely, the
decision to use is reversed based on negative evidence.
A group of psychologists (Prochaska, DiClemente, & Norcross, 1992)
developed a very similar 5-stage model to explain personal change, particularly
with cessation of addictive behaviours. These researchers noted that
individuals will very often move back and forth between stages as they
eventually commit to change. Then, over a considerable period of time,
individuals integrate the changed behaviours into their everyday routines. We
believe the same pattern of varied movement is true in many cases of technology
adoption.
Technology
Integration: The ACOT Model
For much of the 1980s and early 1990s, Apple Inc. sponsored a continuing
research program called the Apple Classroom of Tomorrow (ACOT). The ACOT
program endowed a number of American schools with generous gifts of computer
resources, then commissioned researchers to observe the effects of the
technology on the teaching and learning process. The ACOT research sheds light
on what happens when schools receive large numbers of computers directly placed
in classrooms. Generalising across ACOT projects, Apple researchers (Dwyer,
Ringstaff, & Sandholtz, 1991) observed five general phases of
implementation, summarised below. These phases occurred in different schools
dating back to 1986.
1. Entry phase. In this initial
phase, teachers "struggled valiantly to establish order in radically
transformed physical environments" (Dwyer, et al., 1991, p. 47). With the
expected problems of beginning a school year, facing the added problems and
benefits of computers was definitely a challenge for some teachers.
2. Adoption phase. Once teachers had
recovered from the initial shock, the technology began to be integrated into
the traditional classroom. Even though the arrangement was very different physically,
traditional lecture and textbook teaching methods predominated. Student
attitudes were high, and teachers reported individual student effects, but
overall student achievement was basically unchanged.
3. Adaptation phase. At this phase,
traditional teaching methods were still in place, but they were consistently
supported with computer activities, particularly the use of word processing,
database, some graphics programs, and computer-based instruction. Productivity
and efficiency were the salient changes reported by teachers; for example, a
computer-based math curriculum allowed 6th graders to finish in 60% of the time
normally required.
4. Appropriation phase. This phase
began in the second year of a project. "The change hinged on each
teacher's personal mastery–or appropriation–of the technology" (p. 48).
The teacher's increasing confidence in the technology, and time with the
technology, resulted in more innovative instructional strategies. This phase
was marked by "team teaching, interdisciplinary project-based instruction,
and individually paced instruction" becoming more common at the sites.
5. Invention phase. This phase is
less an actual phase than a mindset, implying a willingness to experiment and
change. "Today, the staff of ACOT's classrooms are more disposed to view
learning as an active, creative, and socially interactive process...Knowledge
is now held more as something children must construct and less like something
that can be transferred intact" (p. 50).
The use of computers thus can serve the role of change agent within the
classroom environment, affording and stimulating reflection, redesign, and
renewal of effective practices.
In the evaluation of several large-scale educational technology projects,
Sherry and her colleagues (2000) found that teachers tended to go through five
developmental stages. These were identified as learner, adopter, co-learner
(with their students), reaffirmer or rejecter, and leader. Different strategies
appeal to these teachers at different stages (Sherry et al., 2000, p. 45). One
example of a successful strategy would be providing release time and new role
assignments to allow teacher-leaders to serve as peer coaches and onsite
trainers.
To conclude, theorists have posed a number of different stage models for
technology adoption and implementation. These models typically begin with
information-finding and attitude formation; then to commitment or decision to
use the new technology; then to implementation and integration of new
practices. Of particular interest to many policymakers is how a new technology
gets integrated into everyday practices, allowing affordable, sustainable
change to occur once initial investments have been made (Elmore, 1996). Also of
interest is how a technology continues to evolve as users face new needs,
challenges, and opportunities. This process, called "re-invention" by
Rogers (1995), is particularly relevant to the constantly changing uses of
technology in schools and universities.
Stage models such as the Rogers, ACOT, or Sherry models can provide a
heuristic to practitioners by laying out a broad, roughly linear progression
for change. Such models should not, however, be applied rigidly to force a
linear or compelling move toward adoption. More important than the specific stages
are the activities and changes underlying them–the individual and
organisational learning that occurs over time. In the section below, we briefly
explore ideas from activity theory and systems or complexity theory that relate
to these underlying processes.
Activity Systems and
Feedback Loops
Two interdisciplinary theories, both ascending in popularity over the past
ten years, help explain how groups and individuals effect change. Activity
theory is based on the work of Lev Vygotsky
(Vygotsky, 1978) and his Soviet followers (Leont’ev, 1978). Vygotsky saw
cognition as essentially a social or inter-subjective activity. Individuals
work and learn within groups and communities that possess a relatively stable
organisational structure. People interact purposefully with others, using tools
and resources, abiding by certain rules of exchange and according to defined
roles and expectations. Tools are essential to meaningful production, and they
have both a physical and a cultural (or meaningful) existence. The most important
tool is language, of course. Through language, people make sense of and explain
the significance of their lives and activities.
Vygotsky’s beliefs in the social origins of cognition were influenced by his
research with children’s learning interactions with their parents and teachers.
Children begin to think by interacting with adults and peers. Only later do
meaningful activities become internalised in the form of mental activities such
as constructed thoughts, representations, and abstract ideas. Vygotsky also
stressed the distributed nature of cognition; that is, thinking and
intelligence are distributed among a group of interacting people, and among
their tools and resources.
These ideas have implications for adoption of learning technologies. In
place of strictly cognitive conceptions of rational decision-making, we take a
closer look at group interactions and cultural practices. We note the major
impact of tools within the total activity system. We acknowledge how various
tools and technologies embody knowledge and expertise. Precepts of activity
theory have also influenced psychologists promoting constructivism, situated
cognition, and learning communities (e.g., Barab & Duffy, 2000; Lave &
Wanger, 1991; Sherry, 1998b; Wilson, 2000). Because of the close connection
between adoption and learning, we expect these concepts will continue to
influence adoption thinking in the future.
Systems theory has a longstanding
tradition within both hard sciences and soft sciences such as anthropology
(Bateson, 1972; Harries-Jones, 1995). Complexity theory is a variation, based on the kind of complex,
adaptive systems that are open, organic, and self-organised rather than closed
and mechanical. Complex systems are commonly found in nature–e.g, schools of
fish, ant colonies, flocks of birds, etc. Other systems with self-organising
qualities include the human brain, democratic bodies, and online communities
(Wilson & Ryder, 1996). Recent formulations of complexity theory have been
applied in business, educational leadership, and other practical settings
(Senge, 1990; Wheatley, 1992).
Bateson (1972) articulated a key concept of systems theory, distinguishing
"first-order" from "second-order" change. First-order
change is learning how to do something new. Second-order change is learning new
ways to learn. The second kind of change reflects a deeper penetration of the
system’s rules and structures. Deep change like this can be powerful, but
rarely occurs. Elmore (1996) remarks that educational innovations that have helped
teachers to do what they are already doing–but to do it better–are far more
likely to be adopted than educational innovations that change the core of the
teaching and learning process.
Systems principles help explain how first-order and second-order change
happens. Based on research in a different of domains, we find that complex
systems exhibit peculiar self-organising behaviours that have implications for
technology adoption:
Maintenance loops. Feedback loops
send information from the outside back into a body or system. Sometimes the
information is used to maintain a balance or equilibrium, allowing a steady
state to continue over time. These "maintenance loops" may be at work
in some groups that successfully resist the introduction of a new technology.
The technology may come into conflict with deeply established routines and
beliefs. Rather than complete the exhausting task of redefining these
established practices, the technology is rejected. An example of a failed
technology innovation was the "Student Instructional Technology
Corps", a class taught by Sherry and her colleagues in the summer of 1999.
Incoming university freshmen acquired the knowledge and skills to serve as
work-study technical support staff within their chosen academic departments. However,
they met with insurmountable hurdles from the university computer centre and
payroll system regarding access to computer labs and lack of work-study
positions within their respective departments. The bureaucratic structures
overpowered the energies pushing for innovation, and a stable state was
maintained through rejection of the innovation.
Accelerating loops. Other times,
conditions within a system are ripe for change. Introduction of a simple item
of information may be sufficient to generate interest and precipitate change.
In this case, the information exchange begins modestly, but rapidly snowballs
into a cumulative force. Each cycle of exchange serves to accelerate the pace
or scope of change. Accelerating feedback loops can be exciting and even scary,
because they are in danger of over-reaching, inviting a counter loop in the
form of a backlash or consolidating action to correct excesses. But if a
technology meets a critical need or enables a highly valued outcome, the result
can be rapid, snowball-like adoption. The Web has exhibited this kind of growth
trajectory in its first several years.
Combining the outlook of activity theory with the processes relating to
complexity theory, we seem to be poised for new understandings of technology
adoption. If the promise of these theories is realised, approaches to
technology adoption may move past descriptive lists of conditions, or even
stage theories of linear progress–toward a deeper understanding of underlying
processes and relationships.
Concluding Thought:
Continuing the Value Conversation
Rogers’ Diffusion of Innovations
(1995) includes a final chapter on the consequences of innovations. In this
chapter he examines the value implications of different innovations. Because
not all innovations should be
adopted, technologies need to be critically evaluated from utilitarian and
moral perspectives before they are integrated into peoples’ lives.
Along
with the rise of technology in recent years, critics’ voices have become
increasingly prominent. David Noble (1989, 1996), Neil Postman (1995), and
Theodore Roszak (1986) are names associated with the resistance movement.
Technology critics often take on a post-modern stance, questioning the
modernist assumptions of unerring technological progress, grand explaining
narratives, privileged methods of inquiry, and objective meanings (de Vaney,
1993, 1994; Hlynka & Belland, 1991; Hlynka & Yeaman, 1992). Post-modern
theorists are similar to activity theorists in their analysis of culture and
practices, but they differ somewhat by distancing themselves from an objective,
truth-finding agenda (Giroux, 1983, 1985). Their larger concern is to raise
questions about current practices, and stimulate more conversation about
fundamental values and aims.
Critics can be doubly irritating to technology advocates: They not only
oppose something we tend to see value in, but they have such different
worldviews! A scientific worldview often clashes with a view shaped by critical
traditions in the arts and humanities (Wilson, 1997). But it is important to
listen carefully to critical voices–and to learn from them. Sherry (1998b)
found that late adopters were quite articulate in voicing their concerns about
the impact of the Internet on their core teaching strategies. They felt that
the Internet may not support their vision of learning. In order to integrate
learning technologies into schools and universities successfully, leaders must
be sensitive to the huge impact differing worldviews can have on the adoption
process. Because schooling institutions often pride themselves in democratic
processes of shared governance, we must continue the "values"
conversation and maintain a respectful conversation concerning new
technologies. Precisely because learning
technologies are here to stay, discussion of values and goals are essential
parts of the process, thus assuring that technology remains in the service of
the community–and not the reverse.
For those interested in sharing these issues with colleagues, we recommend
two very accessible reports technology implementation obstacles and solutions.
Leggett & Persichitte (1998) describe five important obstacles identified
in over four decades of research–lack of time, expertise, access, resources,
and support–with a list of possible solutions. Sherry et al. (2000) offer a
cyclical model of the learning/adoption process, with effective strategies for
each stage.
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Author Notes
The authors are all affiliated in some fashion as instructors and
researchers at the University of Colorado at Denver. Please send inquiries to
Brent Wilson (brent.wilson@cudenver.edu).