Brown, A. L., & Campione, J. C. (1996). Psychological theory
and design of innovative learning environments: On procedures,
principles, and systems. In L. Schauble & R. Glaser (Eds.),
Contributions of instructional innovation to understand learning.
Hillsdale, NJ: Erlbaum. Reviewed by Terry McFarlane.
Brown and Campione suggest that the study of innovative learning
settings fruitfully contributes to the development of learning
theories. The paper's purpose is to describe the theoretical bases
of one such setting: Fostering Communities of Learners (FCL).
The FCL system involves learners in a logical sequence of (1)
research, in order to (2) share information, in order to (3) perform
a consequential task. This three-step cycle is coordinated with
self-conscious reflection by community members and is based on
the idea that participants are trying to understand deep disciplinary
content. The authors define numerous activities appropriate for
each cycle. Research activities include reciprocal teaching and
research seminars, several kinds of consultation, guided writing,
and children teaching children. Sharing information activities
include jigsaw, crosstalk, and majoring. The consequential task
includes tests, projects, interviews, assessments, transfer tests
and thought experiments.
Although the three-step cycle is essential to FCL, there is flexibility
in implementation bearing in mind the learning principles. The
authors present seven principles derived from research in cognitive
science that form the basis of the FCL implementations:
1. Systems and cycles. FCL is a system of purposeful activities
occurring in research-share-perform cycles.
2. A metacognitive environment. FCL is "a metacognitive environment
in which effort after meaning (Bartlett, 1932), comprehension
monitoring, and an atmosphere of wondering and querying knowledge
form part of reflective learning practices.
3. The centrality of discourse. FCL adheres to the principle that
"any true understanding is dialogic in nature" (Bakhtin,
1986). Through ongoing negotiation, appropriation, transformation,
and definition of ideas and concepts by participants, the community
of learners adopts a common voice and knowledge base, a shared
system of meaning, beliefs, and activities (Wertsch, 1991; Edwards
& Mercer, 1987; Lave & Wenger, 1991;Vygotsky, 1978).
4. Deep content knowledge. Children's intuitive theories (Carey
& Gelman, 1991) should be mapped to the deep principles of
a discipline. Immediate goals and levels of abstraction (White,
1993) should be carefully specified. Content should be demanding
and intellectually honest (Bruner, 1963) to support deep inquiry
and sharing.
5. Distributed expertise. Expertise spreads throughout the community by appropriation and negotiation (Brown et al., 1993).
6. Instruction and assessment. FCL favors guided practice and
guided participation. Assessment should be transparent and authentic,
with students sharing part of the responsibility for their own
evaluation.
7. Community of practice. FCL classrooms encourage a community
of discourse characterized by knowledge seeking and inquiry. They
link students, teachers, researchers as a community with shared
values that extends beyond the classroom.
This paper is comprehensive and, except for some redundancies,
well-written. The authors have created and tried out an instructional
program that addresses the weakness identified in several writings
that instructional design does not integrate learning principles.
Of the community of learners programs I have read about so far,
FCL is the most explicit and detailed. I do not think that the
authors take an all-or-nothing stand regarding implementing the
myriad of activities described for each step in the cycle. Rather,
they recommend that each learning principle identified be rooted
in a community of learners program.
After I read the article, I wondered if FCLs created for educational
purposes will be as useful to students and educators as the authors'
FCL research prototypes have been. By this I mean that the success
of this program may partially be attributed to a Hawthorne effect.
Bakhtin, M. M. (1986). Speech genres and other late essays. C. Emerson & M. Holquist (Eds.),(translated by V. W. McGee). Austin, TX: University of Texas Press.
Bartlett, F. C. (1932). Remembering: A study in experimental and social psychology. Cambridge: Cambridge University Press.
Brown, A. L., Ash, D., Rutherford, M., Nakagawa, K., Gordon, A., & Campione, J. C. (1993). Distributed expertise in the classroom. In G. Salomon (Ed.), Distributed cognitions: Psychological and educational considerations (pp. 188-228). New York: Cambridge University Press.
Carey, S., & Gelman, R. (1991). The epigenesis of mind. Hillsdale, NJ: Erlbaum.
Edwards, P., & Mercer, N. (1987). Common knowledge. London: Open University Press.
Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. New York: Cambridge University Press.
Wertsch, J. V. (1991). Voices in the mind. Cambridge: Cambridge University Press.
White, B. Y. (1993). ThinkerTools: Causal models,
conceptual change, and science education. Cognition and Instruction,
10, 1-100.
Clancey, W.J. (1993) Guidon-Manage revisited:
A socio-technical systems approach. Journal of Artificial Intelligence
in Education, 4 91), 5 - 34. Reviewed by Jackie Dobrovolny.
Purpose of the article is to:
1. Clarify the influence of (a) situated cognition,
(b) socio-technical systems approach and (c) participatory design
on the use of intelligent tutoring systems.
2. Compare and contrast the difference between
the basic design process, which Clancey calls Tool Design Space,
and the applied design process, which Clancey calls Everyday Life.
3. Describe how the applied design process
would be used if Clancey were to develop Guidon-Manage today.
Guidon-Manage is an expert system designed to help students reflect
on reasoning processes in medical diagnosis. It focused on teaching
metacognitive skills.
The seven changes Clancey would make were
he developing Guidon-Manage a second time are:
--Use multidisciplinary, participatory teams.
--Adopt a global view of the context in which
the system will be used.
--Look for cost-effective solutions for real
problems.
--Emphasize facilitating conversations between
students.
--Conceptualize representations as a medium
for communication within a community of practice.
--Relate models to everyday practice.
--Consider the target group to be a psychological
unit.
The tone of this article is almost confessional.
Clancey says at the beginning of the article "After more
than a decade, I felt that I could no longer continue saying that
I was developing instructional programs for medicine because not
a single program I worked on was in routine use" (p. 7).
At the end of the section on the seven recommended
changes Clancey says "Without these considerations, we cannot
complain if our programs are not used or people fight our very
involvement in their lives" (p. 26).
Collins, A. (1991, September). The role of computer in restructuring
schools. Phi Delta Kappan, 28-36. Reviewed by Beatrice
Awoniyi.
Collins argues that we need to change our beliefs about the roles
of teachers and students in schools, and that technology can help
us do that. He presents two opposing views--didactic and constructivist--which
have been at "war for centuries" (p. 29). He reviews
research showing eight major ways that technology can help teachers
move from a didactic to a more constructivist orientation.
Computer technology is in the classroom to stay, despite criticisms
and pessimistic views of some researchers. With the technology
comes a different view of the role of schools, teachers, and assessments.
No longer should we look at teachers as those whose jobs are "to
impart expertise to students" (p. 31), rather, teachers will
function more as "observers" and ones to provide directions
and "guides". Their job will become more of making sure
appropriate interaction occur between the students and the technology
(p. 29).
Collins offers an optimistic view of the use of computer technology
and the positive impact it promises to make in the learning process.
He shows why people resist technology in the classroom and why
they need to re-examine their views.
Collins did a good job of supporting his arguments and providing
opposing views. Despite his optimistic view of schools and technology,
however, Collins has fallen in the same trap as those before him.
Many of his proposed solutions for perceived problems are too
idealistic, run counter to our democratic ideologies, and undermine
important movements such as inclusion. I am for technology but
at the same time, I believe technology is here to enhance not
to take over as Collins portrays.
Collis, B. & Moonen, J. (1994). Leadership for transition:
Moving from the special project to systemwide integration. Educational
technology: Leadership perspectives (pp. 113-135). Englewood
Cliffs NJ: Educational Technology Publications. Reviewed by Sue
Chandler.
Collis and Moonen define three steps or stages of experience with
computers in education:
Step 1. Individual Initiatives. At this level, individual projects
are initiated by anyone with a vision or excitement about computers
in education.
Step 2. Special Project. A special project is initiated that involves
extraordinary time, money and support, with the ultimate goal
of systemwide diffusion. A typical strategy is to bring a strong
collection of players together and give them extra time and resources
to work out their ideas. A goal might be to provide a certain
amount of computer-related teacher training to a certain group
of teachers (Collis & Carleer, 1992). Eventually this would
be a value through the whole system. Collis and Moonen give examples
of these projects at the national, regional, school, and individual
level. The leadership philosophy needs to be attuned to experimentation
and innovation with personnel and evaluation skills.
Transition between Special Project and Systemwide Integration:
The problems of transition between these two steps are numerous.
For example, the teachers have various skills and emotions about
adopting the program, a possible lack of funding, and lack of
training and support for the organization and teachers. Leaders
need to bridge the transition period.
Step 3. Systemwide Integration. At this level, technology is integrated
into the daily routine of the teacher and into all levels of the
organizational support system. The diffusion process almost never
makes it to this stage (White, 1990; Fullan, 1982). Leadership
at this level requires finding strategies to informally evaluate
the effective integration of technology within and between different
departments, stimulating new ideas related to new technologies,
and identifying new leadership roles.
This three-step process can repeat itself on a smaller scale.
A case study in the Netherlands follows. Their innovation project
was called Informatics Stimulation Plan (INSP). To avoid potential
leadership problems, the government circumvented its own Ministry
and educational support system, and developed many teams who did
not have "special interests" in the project. They were
hired for their leadership skills. A substantial amount of resources
and money were available for the introduction of "information
technology into the schools". As the project developed a
new team was formed: PRINT (Project for the Implementation of
New Technologies). They were the transition between steps 2 and
3. This leadership team strengthened its own position instead
of thinking about the interests of the schools. Consequently PRINT
lost a subproject that dealt with vocational education. PRESTO
was created and took over the leadership for that area. Was the
lack of clear success for the PRINT project the result of the
lack of adequate leadership? The government has made the move
to give the schools what is considered to be a reasonable budget
and let them decide how to use it. The school principal becomes
a central figure in the integration phase of the special project
.
To me this article has validity. The model they developed is typical
of other models in professional development. The authors discuss
how difficult it is to have successful transition between the
steps and how effective leadership can facilitate this process.
The conclusion of the case study supports the schools and teachers
in adopting and integrating the initiatives (after they spent
all the money!). I believe for successful adoption of technology
it has to start in the school and be a part of their goals for
at least three to five years. The case study was still a view
of a top-down "grass roots" movement. The literature
does not support these types of initiatives.
Collis, B. & Carleer, G. (1992). Technology-enriched Schools: Nine case studies with reflections. Eugene OR: International Society for Technology in Education.
White, G. (1990). Implementing change in schools: From research to practice. Planning and Changing, 21 (4), 207-224.
Fullan, M. (1982). The meaning of educational change.
Toronto, Ontario: OISE Press.
Cowan, D. (1995) . Rhythms of learning: Patterns that bridge individuals
and organizations. Journal of Management Inquiry 4, 222-246.
Reviewed by Katherine Goff.
This article explores the epistemological foundations that underlie
the current, mainstream views of the relationship between individual
and organizational learning. Cowan identifies four keystones of
learning in current theoretical development based on an exhaustive
literature review. These keystones are
1. the separation of improvement from practice;
2. a convergent path from novice to expert;
3. the predominance of variation reduction; and
4. that information, knowledge, and wisdom are discontinuous aspects
of learning (p. 232).
He offers a contrasting model based on the Native American medicine
wheel "to provide alternative conceptions that may enhance
discussion and broaden the focus of those who study and practice
in this area" (p. 223).
Cowan offers four rhythms of learning to replace the rigid keystones
that he describes as deriving from dichotomous, linear, cross-sectional,
and compartmental thinking. These rhythms are
1. that learning underlies every relationship in an organization;
2. a circular path that includes novice and expert;
3. the continuous oscillation between variation reduction and
amplification; and
4. that development spirals from information to knowledge to wisdom
(p. 234).
Rather than dismissing the keystones as incorrect, Cowan adds
movement, interrelationships, and multi-directionality. His goal
"calls for a higher tolerance both for ambiguity and for
uncertainty" (p. 236).
This paper is written in a non-linear style that not only allows
Cowan's multifarious, circular, longitudinal, and integrative
model to emerge in a manner best suited to such ideas, but also
provides a model of how to learn using the rhythms he proposes.
It provides an unusual example of recursive thinking in both its
form and content.
Dwyer, D. (1994, April). Apple Classrooms of Tomorrow: What we've
learned. Educational Leadership, 4-10.
David Dwyer is a reseach scientist who has been with Apple Classrooms
of Tomorrow (ACOT) since its inception in 1986. The purpose of
his article is to give an overview of what kinds of changes occurred
over eight years as a result ACOT's infusion of learning technologies
into member schools. Dwyer looks at the changes in ACOT schools
at the two, four, and eight-year intervals of the project.
After two years, the results seemed to disprove some of the more
pernicious myths about what happens when you introduce computer
technology into schools. Teachers personally appropriated many
of the technologies; students interacted more than before, not
less; student use of technology did not decrease as the novelty
faded, and the limited software available only forced more creative
adaptations of existing applications.
These positive trends, however, were taking place against the
backdrop of teachers struggling, often subconsciously, about their
changing role amidst the computers.
By four years, many of teachers, were using the technology for
personal productivity, and this increasing comfort level was reflected
in their classroom management styles. Dwyer describes the style
as collegial among both teachers and students and a notices a
decrease in the angst felt by teachers concerning their role as
authorities. Ironically, the problem now facing the teachers was
how to evaluate the progress in students that couldn't be measured
by normal assessment.
At the time of publishing, Dwyer had found that the technology
had become a relatively seemless extension of the school environment.
Teachers used these tools to encourage interdisciplinary project-based
instruction and a there was a decrease in traditional recitation
lessons. The students themselves seemed to become more adept at
utilizing various media in their construction of knowledge and
showed an increased cognitive flexibility (Spiro, 1988).
That's the good news. The bad news is that despite such successes
the teachers and their schools continued to find difficulty producing
evaluation methods that showed student successes in these fuzzy
domains. Often, teachers would resort to traditional practices
when the district henchmen would come by for a visit. Dwyer found
this to be the single biggest hurdle to successful implementation
of ACOT technologies.
Because of his rather vested interest, it is not altogether surprising
that Dwyer speaks in glittering generalities about the successes
that were accomplished in the ACOT schools. In his defense, however,
he does document some impressive test score increases (even though
he against such tests in principle) and cites studies which seem
to support many of his claims. It is also important to remember
that this publication is meant for the lay reader and does not
attempt any heavy theorizing.
I'm confident that these successes are real and could be replicated
in other schools, but the real variable is the long-term funding
and committment that demanded that this project succeed. This
is a luxury that blesses a very few schools and districts. It'll
happen eventually, but there are some important economic obstacles
that must be overcome first.
References
Spiro, R. (1988). Cognitive flexibility theory: Advanced knowledge
acquisition in ill-structured domains. Paper presented at the Tenth
Annual Conference of the Cognitive Science Society.
Hlynka, D. and A. R. J. Yeaman (1992). Postmodern educational
technology. Eric Digest No. EDO-IR-92-5.
The purpose of this article is to both explain and demonstrate
postmodernism. The central message is that educational technology
originally developed out of modernist attempts to control behavior
and thinking, while being percieved as neutral. However, the need
to produce information in a postmodern society and instruction
by those involved in postmodern thought has brought postmodern
perspectives to educational technology.
Postmodern thinking questions and deconstructs the traditional
models, including systematic design of instruction and linear
progress. This article demonstrates one possibility for postmodern
educational technology by dividing the page into two columns of
text, leaving the reader to choose what to read and when, and
perhaps "participate in the message."
This article states that the characteristics of postmodern educational
technology are the belief that (1) "[t]here is no one best
technology of communication in education," (2) educational
technology should be criticized rather than evaluated, and (3)
we should constantly rethink and deconstruct "our beliefs,
tools and technology." As a result, "[e]ducational technology
can no longer be perceived as neutral or as leading inevitably
to progress."
The density of this article required me to read it twice slowly,
but having done so, I found it effective in explaining postmodernism,
analyzing its effect on educational technology, and demonstrating
an application of postmodern theory. The layout did indeed challenge
me to decide what to read first, second, third (notice I could
not find a way around my own traditional linear style of reading).
But on the second reading, I found that each column of text contributed
to my understanding of the other and the different writing styles
and content served as welcome break at times when my concentration
might have otherwise have been challenged.
The criticism that educational technology "seeks to manipulate
thinking" as well behavior seems paradoxical. The authors
appear to have themselves had a goal of manipulating thinking.
Is and the production of information in a postmodern society fully
without the intent of manipulating others' points of view? (I
suppose that depends in part on one's definition of "manipulate"
and whether it carries negative connotations or is merely "to
influence by artful skill" (Random House Dictionary).
Hunt, William T. Shared understanding: Implications for computer supported cooperative work. [Online] Available
http://www.dgp.utoronto.ca/people/WilliamHunt/qualifier.html,
April 1, 1995. Reviewed by Michael S. Batty.
This monograph, written as part of a doctoral
qualifying exam, is about Computer Supported Collaborative Work
(CSCW), which involves people, artifacts and the way they interact.
Introduction
The introduction discusses cognition, providing
first a historical perspective of the development of the study
of cognition. Hunt leads the reader from viewing cognition as
occurring solely in a person's head to viewing cognition as a
social process. A key to Hunt's paper is the view of cognition
as situated in artifacts. Certain properties of artifacts seem
to call out to us with the function of the artifact. A baseball,
for example, is of the right size, shape, and weight to throw,
while a chair is of the right size and shape for sitting. One
would not think of sitting on the baseball nor would one think
of throwing the chair-which is not to say that chairs have not
been thrown or that baseballs have not been sat upon.
Computer Supported Collaborative Work (CSCW)
is collaborative work activity between people, supported by computers.
In the CSCW model, person-to-person activities, such as e-mail
or video conferencing, are supported by the computer. If, for
example, two engineers in separate cities want to share a hand-drawn
sketch one engineer can scan in the image and a computer can display,
or even print, it for the other engineer.
Shared Understanding
For CSCW to be successful the participants
must have a shared understanding. Hunt defines shared understanding
using dictionary definitions of the words 'share,' 'understanding,'
and 'meaning.' He then discusses shared understanding in terms
of three approaches; conversational, social sciences, and computer
systems.
Conversational Approaches to Shared Understanding
In conversational approaches to shared understanding,
Hunt discusses grounding, conversation analysis, and computational
linguistics. Grounding is, in essence, the process people go through
in establishing a common ground for understanding. Grounding is
not a one-time event; participants are constantly seeking common
ground during a conversation. Without constantly re-grounding,
people involved in the conversation soon find they are not talking
about the same thing, they no longer have a shared understanding.
Conversation Analysis (CA) is a tool used by social scientists
and anthropologists to measure and describe human conversation.
If there are problems with a conversation, a repair process is
undertaken. If the repair process is successful then shared understanding
is attainable; otherwise conversation breaks down. Using CA, sociologists
and anthropologists can track a conversation and determine where
it breaks down. Computational linguistics is viewed in terms of
two models: Peter Heeman's model that views language as goal-directed
behavior and David Traum's model which uses CA as a method of
creating a process of acknowledgment and repair to establish a
common ground.
Conversational Approaches to Shared Understanding
Hunt moves on to the social sciences approach
to shared understanding. Hunt discusses views of socially shared
understanding such as: Resnick's (1991) view of thinking as a
social practice; Levine and Morelang's (1991) view of culturally
shared understanding in work groups; Krauss and Fussell's (1991)
view of how speakers shape their communication based on the listener's
expected hypothesis; Hastie and Pennington's (1991) view of understanding
in common and distributed understanding in the jury decision-making
process; Perret-Clermont's (et al.) (1991) view of the social
interaction between individuals. Leave's (1991) view of social
cognition being ultimately internalized by individuals; Wertch's
(1991) view of analyzing the social language; and Damon's (1991)
caution to not lose sight of the individual in looking at socially
shared understanding.
Computer Systems Approach to Shared Understanding
In the computer systems approach, or Computer
Supported Collaborative Work (CSCW), shared understanding is often
connected with communication or culture issues. In CSCW people
spend time finding a common ground. In one example (Tartar, Foster,
et al., 1991), communication between people was not interactive;
that is, there was often a delay in the communication and items
could be processed in any manner. This led to a breakdown, or
loss of grounding, in the communication process. The problem was
corrected by allowing people to communicate interactively. In
another example (Whittaker, Brennan, et al., 1991), researchers
discovered that certain artifacts help communication, in particular,
artifacts that allow storage of shared data structures.
An electronic whiteboard is an example of
an artifact that can hold shared data structures such as tables
or lists. Winograd's (1988) approach is to force a structure in
the communication process. That is, participants are forced to
decline, counter, or lead a request to promise. Bowres and Churcher
(1988) argue against Winograd's model by saying that while it
is okay to analyze conversation using Winograd's model it is not
okay to change the conversation by forcing a structure upon it.
Finally, Scardamalia and Bereiter's (1991) Computer Supported
Intentional Learning Environment (CSILE) tool is discussed. Using
CSILE, students build their shared understanding by building a
database of shared knowledge. In addition to grounding, CSCW is
tied to culture. Both Eveland and Bikson (1988) and Sproull and
Kiesler (1991) discuss the importance of the social view of a
corporation through electronic contact, either in formal groups
or through the use of e-mail systems.
Distributed Understanding
In the next section of his paper, Hunt discusses
distributed understanding and its three components: distributed
cognition, socially shared cognition, and distributed artificial
intelligence.
Distributed cognition views knowledge from
a systems viewpoint. Knowledge is within people and artifacts
and between people and artifacts. Socially shared cognition views
knowledge from a social viewpoint. Knowledge is within social
systems and different social systems interact with each other
by creating and using boundary objects. These boundary objects
allow each social system to adapt to a local problem or issue
without changing the global structure of their social systems.
Distributed artificial intelligence systems use natural and artificial
agents build common understanding at local levels without control
from the global system or without knowledge of the global system.
Research Directions
In the final section of the paper, Hunt proposes
future directions for CSCW research, such as: how does CSCW help
improve communication? Hunt also proposes a study of CSILE to
see how changing an existing CSILE system, by adding new features,
affects student understanding.
Summary
While there is a lot of information in the
article it appears to be a review of research with brief discussion
of some topics. Given that the paper a qualifying exam paper,
available on-line, it serves a good purpose. The structure of
the paper is in itself an attempt to create shared understanding
by building on definitions, from simple to complex. The paper
provides information about CSCW and proposes some future directions
for research.
Kozma, R. B. (1991). Learning with media. Review of Educational
Research, 61 (2), 179-211. Reviewed by John Higgs.
In 1983 Richard Clark fired the opening salvo and started the
current debate concerning the relationship between media and learning.
Clark (1983, p. 445) stated that "...media do not influence
learning under any conditions," but merely serve as delivery
vehicles for instruction. Furthermore, unless a novel theory is
proffered, researchers should refrain from further study of the
relationship between media and learning (Clark, 1983). The present
article represents Kozma's acceptance of Clark's challenge. Kozma
(1991) believes that medium and method do indeed interact to influence
learning. Kozma characterizes learning as an active process in
which the learner takes in information from the environment and
integrates it with existing knowledge to create new knowledge.
This review examines how the learner and media (books, television,
computers, and multimedia) interact to influence learning.
Kozma defines media in terms of its technology, symbol systems,
and processing capabilities. Technology primarily influences the
symbol systems a medium employs and the processes that it performs.
Symbol systems, "modes of appearance," not only distinguish
one medium from another, but different types of symbol system
requires different mental skills to process. Processing capability
(e.g., through computers), also is a distinguishing feature of
media and influences the learning process. Kozma uses these defining
traits to analyze how books, television, computers, and multimedia
affect the learning process.
Learning With Books
The symbol system of books consists of text and pictures arranged
in a very stable format. Kozma reviews several studies comparing
strategies for comprehending text-only books and books consisting
of text and pictures. Poor readers use the stability of the text
to slow their rate of progression or even regress to aid comprehension.
In comparison, readers with highly developed skills and in-depth
domain knowledge, use the stability of the symbol system and elaborate
memory structures to aid comprehension while processing large
amounts text. Adding pictures to the text increases retention
for both poor and good readers. Good readers initially look at
the pictures and rarely refer back once they begin reading, whereas
poor readers move back and forth between the text and the pictures.
In each case the pictures serve to supplement the text.
Learning With Television
Although television employs pictures and text, as well as other
symbol systems, television's technology is transient. Kozma postulates
that "the symbol systems used and their transient nature
affects the mental representations created with television"
(p. 189). The reviews of research on television indicate that:
1. viewers maintain low levels of engagment affected by various
audio and visual cues;
2. content with an intermediate level of difficulty works best
to increase comprehension;
3. the purpose for watching affects processing and comprehension;
4. recall from combined visual-audio presentations is greater
than recall from either symbol system alone;
5. the transient nature of television may create comprehension
problems, but research is lacking in this area.
Learning With Computers
Kozma reviews research relating to the processing capability of
the computer. The computer's transformation capabilities makes
the connection between symbols and the real world direct and immediate.
Computers can also help novices in a domain build mental models
similar to those of experts within the domain. These findings
indicate that computers can influence the mental and cognitive
processes of learners.
Learning With Multimedia
Kozma begins by addressing the speculative nature of the research
in this relatively new area; however, he believes that multimedia
combines the advantages of books, television, and computers into
a single medium to facilitate learning. Kozma cites several studies
of interactive videodisc and hypermedia environments and concludes
that they hold great potential to help learners construct knowledge.
This article is well-written and comprehensive; however, in my
opinion, Kozma does not address the issue Clark raises. Clark
believes that method influences learning, not media; Kozma only
reviews research on learning with media. If instructing students
to watch a program for educational purposes can be construed as
method, then Kozma makes Clark's case. For example, he cites the
Krendl and Watkins study in which students told to watch a program
for educational purposes (versus entertainment), developed a deeper
level of understanding of the content (p. 190). Clark would contend
that cognitive flexibility theory, reciprocal teaching, problem-based
learning, etc., can be used effectively with a variety of media
and I agree.
For more information on this debate, see Educational Technology
Theory and Development, 1994, Volume 42. This issue contains articles
from Clark and Kozma, as well as articles from Jonassen, Campbell,
and Davidson; Morrison; Reiser; and Shrock.
Lowry, M. (1993, June 14). Preliminary
Qualifying Exam. Reviewed by Jackie Dobrovolny.
The purpose of this doctoral qualifying exam
was to:
1. apply the Rogers model of Diffusion of
Innovations to the math department of a suburban high school,
who was in the process of adopting a new student-centered approach
to teaching.
2. extend Rogers' model in order to formulate
a more pluralistic intervention strategy.
Lowry's study produced two conclusions:
1. The Rogers' model was very accurate in
representing the problems the math department was experiencing.
Further, it fit the situation "both intuitively and logically"
(p. 7).
2. The Rogers' model assumes a top-down, authoritarian
structure and therefore, needs to be updated to reflect a team
structure that is more prevalent in the '90s. This approach may
slow down the diffusion process but "it is pay me now or
pay me later." That is, Lowry feels that spending the time
up front to involve all participants in the innovation may take
extra time but it will "promote the diffusion of the best
possible innovation" (p. 10).
One of the most interesting parts of this
article was how the Characteristics of the Diffusion Process,
as defined by Rogers, defined the math department. The five characteristics
are:
1. Relative advantage
2. Observability
3. Compatibility
4. Complexity
5. Trialability
"According to Rogers' model, the more
abundantly these characteristics are present during an innovation,
the more likely the innovation will be adopted" (p. 7). Interestingly,
Lowry found that "none of the characteristics was abundantly
present and some were seriously absent" (p. 6).
I believe this article is relevant and important
to anyone who is involved in introducing a new concept, new methodology
or new technology into an existing organization. Its lessons apply
to small businesses, international corporations, public schools,
private schools, universities and even volunteer organizations.
The only criticism is that Rogers' model not only needs to be
updated to reflect a team structure, as noted by Lowry, but it
also needs to be updated to eliminate the value judgments that
are reflected in some of the adopter categories. For example,
those who are the last to adopt an innovation are labeled "laggards,"
which is certainly not a value-free word and does not provide
for the possibility that the innovation is ill-conceived or inappropriate.
Pea, R. (1994). Seeing what we build together: Distributed multimedia
learning environments for transformative communications. The
Journal of the Learning Sciences, 3, 285-299. Reviewed
by Xeturah Woodley-Tillman.
In this article, Pea considers the ways in which distributed multimedia
learning environments become collective learning communities by
adopting a transformative communications approach.
Pea begins by presenting the distinctive qualities and working
definitions of computer-supported collaborative work (CSCW) and
computer-supported collaborative learning (CSCL). Based upon these
distinctions, Pea seeks to "highlight a constructive orientation
on the processes and products affiliated with collective learning--emphasizing
that a central activity of learning is the construction and refinement
by learners of documents, problem interpretations, models, analyses,
and so on, in the context of their goal-related activities"
(p. 285). Collective learning takes place in a learning community
replete with not only text references, but also models, graphic
displays, and data which reflect the objectives of the group.
To further examine the communicative context of these collective
learning environments, Pea evaluates two prevailing concepts of
communication: transmission and ritual (see Carey, 1989). Neither
concept alone, however, captures communicative processes within
learning environments. He proposes that a third concept, transformative
communication, be adopted to better encompass the sociocultural
content of communication. In transformative communication, the
initiate engages in new ways of thinking and knowing, and is transformed
by the process. But so, too, is the other (whether teacher or
peer) transformed by what is learned about the unique voice and
understanding of the initiate (p. 288). Transformative communication,
then, involves both transmission and ritualistic communication
in a sociocultural context which allows the initiate the opportunity
to also become a contributor to the learning environment, thus
making the environment truly collaborative in nature. Everyone
participates, learns and is transformed by the communication process.
Pea suggests three developments that must occur in order for the
creation of an interactive learning environment utilizing computer-based
technologies to embody both learner and teacher meanings:
1. A greater elucidation of the concepts of communities and cultures
(p. 292).
2. The meeting of two currently distinct bodies of research -
on conceptual change and on conversational analysis (p.293).
3. The addressing of technical and design issues needed to achieve
these objectives (p.296).
It is within these three areas of development that a more inclusive
form of understanding and practice will arise.
Pea concludes with a general statement about the need to be conscious
of CSCL models, suggesting that the implementation of such models
can change "the realities possible for it" (p. 297).
It is Pea's belief that implementation of such a system will change,
not only the system of communication within a given classroom,
but also the underlying theoretical foundations of collaborative
learning.
Pea's article was very insightful. The strengths of the article
included his definition of key terms and concepts, as well as
his detailed comparative analysis of the two major views of communication.
His transformative theory embodied the essence of collective/collaborative
learning by included an active/ interactive relationship between
not only the student and teacher, but also the student and her
environment. Overall, it was a well structured and informative
article which added to my base of knowledge about computer-based
technologies and computer-supported collaborative learning (CSCL).
Carey, J. W. (1989). Cognitive apprenticeship: Teaching
the craft of reading, writing, and mathematics. In L. B. Resnick(Ed.),
Knowing, learning, and instruction: Essays in honor of Robert
Glaser. Hillsdale NJ: Lawrence Erlbaum Associates, Inc.
Ryder, M. (1995). Production and consumption
of meaning: The interplay between subject and object in open hypertext
representation. Paper presented at the meeting of Semiotics
as a Bridge between the Humanities and the Sciences, Victoria
College, University of Toronto. Reviewed by Terry McFarlane.
In this paper, Ryder describes his view of
the future. First, he defines two of Karl Marx's concepts: consumption
and production. He relates these concepts to the spoken and written
word. He calls speech orality and writing literacy. He briefly
discusses a progression from oral traditions, to papyrus and sheepskins,
to the printing press, to computers. He indicates that it is technically
feasible to store the entire written history of mankind on computers
and to allow access to anyone via among other things, the World
Wide Web. He identifies two potential problems with this and proposes
solutions. He completes his paper by describing how the roles
of author and reader might change as a result of having complete
electronic access to everything written.
Ryder applies Marx's ideas of production and
consumption to the information age. "Every act of production
consumes the means of production and involves the expenditure
of labor (Marx, 1858/1973 p. 93)." Writing is an act of production,
producing words, ideas, meanings. It requires the consumption
of the means of production, which means a writer reads and understands
the words, ideas, and meanings of other writers. It involves an
expenditure of labor, which means that writing is work. Ryder
also shows that "consumption is immediately production,"
(Marx, p. 90). A reader takes apart what s/he reads and selects
that which combines with existing cognitive structures (Jonassen,
Beissner, & Yacci, 1993, p. 4). What we read and appropriate
becomes a part of who we are.
Ryder describes orality and the move to the
written word. He identifies the printing press as a major change
in the way we communicated ideas. Computer technology, also, has
changed the way we communicate. Because computers have given us
enormous storage capacity, Ryder expects that nearly all of humankind's
written word will be digitized by the turn of the century. He
expects unlimited electronic access to it. The two problems he
sees in this process are defining intellectual property and who
will pay to convert the material. He expects that both problems
can be resolved in time.
Ryder believes that on-line hypertext will
replace books as the primary artifact of knowledge. Because there
is so much information available, he believes that the cross-linked,
web- like structure of on-line text will become more useful. He
suggests that the roles of author and reader will change as a
result. The structure of writing will change. There will be more
freedom of expression. There will be less control over what is
written. Writing will be more fully collaborative. Writing will
include works in-progress. Readers will actively select knowledge
from a decentered hypertext. Readers will use abductive logic.
Abduction is a way inquiring. It is gathering information the
way a detective gathers information. Readers will create their
own meaning from the assumptions they make and the instruments
they use. Readers consume and produce their own knowledge.
Ryder is a thought-provoking, constructivist
author. Brief and full of interesting ideas, his paper demonstrates
the ideas he discusses by providing hyper-links to other text.
Almost half of his references are on-line, although I found that
most of his links connected me back to his own paper. His predictions
are believable; however, I expect that it will be a long time
before they are realized. Generally, I am concerned about the
meaning that will be constructed by on-line browsers. Will meaning
we construct by abducting information electronically be qualitatively
different than the meaning we derive from printed materials?
Jonassen, D., Beissner, K., & Yacci, M. (1993). Structural
knowledge. Hillsdale NJ: Lawrence Erlbaum Associates.
Marx, Karl (1973). Grundrisse: Foundations of the critique of political economy, trans. M. Nicholas. Middlesex, England: Penguin Books Ltd. to become available online:
http://csf.Colorado. edu/psn/marx/Archive/1857-Grun/
Seymour, S. R. (1994). Operative computer learning with cooperative
task and reward structures. Journal of Technology Education
[On-line serial], 5 (2). Available FTP: Yahoo: Directory: Education/Instructional
Technology and Training/Journals/Journal of Technology Education
File: ejournals/JTE/jte-v5n2/seymour.jte-v5n2.html. Reviewed by
John Higgs.
The author begins by addressing the issue of financial barriers
to technology integration into schools. She states, "These
financial barriers are most noticeable in the regional inequities
between suburban and rural schools and are manifested in the lack
of computer equipment in schools, or outdated equipment not being
replaced" (p. 1). This creates a dilemma for educators: how
to educate more students with limited computer resources? Further,
can educators accomplish this goal "without sacrificing student
aptitude or enjoyment of the learning event" (p. 1)? Cooperative
learning appears to provide a plausible answer.
In this study Seymour attempts to determine if cooperative learning
structures affect academic achievement or satisfaction. She proposes
to analyze the difference in achievement and satisfaction between
three groups of college students enrolled in a computer graphics
course under three different treatments: cooperative task and
reward, individualistic task and reward, and a combination of
task and reward structures.
Seymour provides a very limited literature review that discusses
the concept and purpose of cooperative learning as well as the
research findings in the areas of student achievement and satisfaction.
Although acknowledging and providing evidence of the "well
documented" positive effects cooperative learning has on
student achievement and satisfaction (principally studies by Slavin
and Johnson & Johnson), Seymour provides other evidence (studies
by Okebukola; Rich, Amir, & Slavin; Hyun-an Oh) indicating
that cooperative learning has no significant positive effects
on achievement. She does not cite any conflicting references concerning
student satisfaction levels.
Three sections of the computer graphics course, consisting of
14, 21, and 22 students, participated in the study. The author
assessed student performance levels by pretest scores and grade
point averages and then randomly assigned students to four-member
teams consisting of mixed performance levels (Seymour does not
address how she grouped the leftover students since four does
not divide into 14, 21, or 22 evenly!). Each student experienced
each of the three treatments (cooperative task and reward, individualistic
task and reward, and a combination of cooperative and individualistic
task and reward). The author used this counterbalanced design
to eliminate threats to internal validity.
Seymour used a posttest, an attitude survey, three quizzes, and
three drawing assignments to assess level of achievement for each
treatment. She ran analysis of variance tests on each measure
and found no significant differences between treatments. Based
on the lack of significance she accepted the null hypotheses that
no significant differences exist in achievement levels or satisfaction
levels between cooperative learning structures and individualistic
learning structures.
Even though cooperative learning did not show increased student
achievement, Seymour concludes that coupling cooperative learning
structures with computers "allows twice the number of students
to use equipment" (p. 7). This increases efficiency and effectiveness.
Although the statistics show no positive correlation, she states
that "Cooperative learning sparked camaraderie throughout
the semester and it appeared that most students enjoyed working
together" (p. 8). She (p. 8) reports that students working
cooperatively spent more time on task and asked less questions
of their instructor. Also students were hesitant to work alone
on the computer, preferring to work with a partner instead.
Despite the fact that her study showed no significance (results
which run counter to the preponderance of research indicating
that cooperative learning is more effective than individualistic
learning) Seymour reaches what I consider a pragmatic conclusion--pragmatic
in the sense that, like it or not, technology will continue to
infiltrate classroom practice and cooperative learning represents
one method to ensure students receive the maximum benefit. Her
unofficial observation data suggests that students preferred the
constructivist approach over the traditional, individual learning
environment. I am a proponent of technology integration into classroom
practice, therefore I agree that technology, coupled with the
right teaching strategy, enhances the learning environment.
Tripp, Steven (1994, February). Reverse
engineering the "stone canoe" (Learning from successful
designs). Paper presented at the meeting of the Association
for Educational Communications and Technology, Nashville. Reviewed
by Michael S. Batty.
Tripp uses the education of Pacific Islanders
in the art of navigation to show how scientific theory can be
developed by closely examining master instructional artifacts.
According to Tripp, scientific theory follows technology, and
reverse engineering master instructional artifacts will lead to
an understanding of instructional design. Once the master instructional
artifact is understood, theories of instructional design can be
developed. To illustrate the process, Tripp studies a master instructional
artifact (navigational learning aids), reverse engineers it, and
finally creates a theory of instructional design.
Tripp's account of Pacific Island navigators
is based upon the writings of David Lewis, who Tripp says is the
greatest researcher of Pacific navigation.
Tripp describes the complexity of navigating
in the open ocean. Navigators, for example, must learn to read
patterns in ocean swells, understand bird behavior, read patterns
in the sky, and understand the meaning of the color of the ocean.
In addition to signs in the ocean and sky, navigators must learn
to use the stars to navigate at night.
Tripp looks at two master instructional artifacts,
the Mattang stick chart and the stone canoe. The Mattang stick
chart is not a chart used at sea. The Mattang stick chart is an
instructional aid that uses sticks arranged to represent ocean
swells as they are refracted by islands. The second instructional
aid, the stone canoe, is the focus of Tripp's research.
The most important skill of a navigator in
the pacific islands is the ability to use the stars for navigation
at night. Tripp provides the reader with an understanding of the
complexity of reading star patterns. Navigators have to memorize
178 stars and constellations in case some of the stars are not
visible due to cloud covers. Navigators have to know which star
will lead them to a particular island. Further, each island has
a zenith star that is directly over the island at meridian passage.
So, not only do the navigators have to know which star is the
zenith star of a particular island, they have to know when that
zenith star is at meridian passage.
After discussing the complexity and importance
of navigating at night, Tripp turns his attention to the master
instructional artifacts used to teach navigation skills. In particular,
Tripp focuses on the stone canoes used by the Gilbertese. Stone
canoes, located in the training lodge or maneaba, are used to
teach wave patterns and star navigation. Tripp provides a detailed
explanation of a typical stone canoe and how it is used to teach
navigation skills. As an example of the effectiveness of the training
of Pacific Islander navigators, Tripp recounts Lewis' description
of the training of Piailug, a pacific island navigator who guided
a Hawaiian voyaging canoe through waters he had never sailed.
After analyzing stone canoes and training
programs, and gaining an understanding of the master instructional
artifacts, Tripp develops a theory of instructional design. Tripp
looks as six key points in the master instructional artifacts
and develops a principle for each point. The first key point,
for example, says "In all cases, formal classroom training
followed, it did not precede, actual on-sea experience. The on-sea
experience does not include the complexities of celestial navigation
in a forma way, but may introduce the technique in a simplified
form." From this key point Tripp develops the first principle:
"Begin instruction with applied knowledge, in a simplified
form. If there is a complex skill to be taught, teach it in a
formal way afterwards. (This resembles Reigeluth's Elaboration
Theory.)" Tripp repeats this process for the remaining five
key points.
This article is a good example of how to use
Tripp's method of reverse engineering master instructional artifacts
to develop a theory of instructional design, for two reasons.
First, Tripp provides clear, easy to understand examples of master
instructional artifacts. Second, Tripp reverse engineers the master
instructional artifacts by analyzing them and by providing examples
of how the artifacts are used. After reverse engineering the master
instructional artifacts, Tripp develops a theory of instructional
design based on his analysis.
This is a good article for anyone interested
in instructional artifacts, instruction design, instructional
theory, and analysis techniques.
Turkle, S. (1995). Life on the screen: Identity in the age
of the Internet. New York: Simon & Schuster. Reviewed
by Katherine Goff.
Turkle provides a thick description of how people use computers
as objects-to-think-with. Continuing a study that began more than
ten years ago, this book focuses on how the construction of identity
is influenced by our familiarity with computers. As a postmodern
psychologist, Turkle provides many examples of how diverse American
individuals have appropriated computer science language and models
to describe their sense of self. Elementary students, computer
programmers, artists, poets, and many others talk about their
experiences with computers, especially on the Internet and in
virtual reality. Through field research and clinical observations,
Turkle explores what it means to be human and what it means to
be an artificial intelligence, a virtual person, or an avatar
or role-playing personae.
Turkle traces the history of computer use, first as a tool, then
as a mirror of human psychology, and currently "as a gateway
to a world through the looking glass of the screen" (p. 267).
A concise history of artificial intelligence, artificial life,
and cognitive science provides a framework for her interpretations.
"In contact with the objects of A-life now deployed in the
culture, people are redefining what it means to call something
alive" (p. 157). From a constructivist perspective, Turkle
illuminates how we have constructed and reconstructed the boundaries
between humanity and the computer. She also portrays the computer
as providing us with new ways to think about the postmodern, decentralized
concept of identity.
Although she identifies herself as an ethnographer, Turkle does
not honor the anthropological tradition of a non-intrusive, non-participant
observer. She provides examples of her own reactions to virtual
reality and how she has used the computer as a model for thinking
about her own identity. As a clinical psychologist, she has assisted
clients whose lives have been disrupted by their use of the computer,
especially as an escape from RL (real life). As a professor at
MIT, she has led her students in discussions on the ethical and
psychological implications of using computer therapy to replace
a human therapist. Some readers will have difficulty with the
personal tone and first person plural language of this study.
I thought that this was a fine example of a qualitative study.
The narrative was smooth and created a unified whole. The interpretations
were based on many years of observations and interviews. I appreciated
that Turkle not only participated in several MUDs (multiple user
dungeons), but observed and reported on her own experiences. She
was open and honest about her motivations and methodology and
she invited me, as the reader, to construct what meaning I would
from her story. I was enlightened and found myself often agreeing
with her interpretations. I felt as if we dialogued together to
understand what computers and the Internet have come to mean to
us.
Yeaman, A. R. J. (1993). The mythical anxieties of computerization:
A Barthesian analysis of a technolocial myth. In R. Muffoletto
& N. Nelson Knupfer (Eds.), Computers in educatioin: Social,
political, and historical perspectives (pp. 105-128). Cresskill
NJ: Hampton Press. Reviewed by Stu Klugler.
Yeaman believes that too much of the blame for not using the computer
(as a tool) has been assigned to computer anxiety. More emphasis
needs to be on proper equipment, proper design, and realizing
the computer is just a tool.
Yeaman supports his argument by using a scientific approach. Yeaman
reviews the impact of the computer market on the consumer. Decreased
costs have led to greater availability; advertising persuades
people that everyone needs a computer.
Next, the author discusses seven computer anxiety myths in education
(p. 116):
1) Computer anxiety is the biggest obstacle encountered when learn about computers.
2) People have computer anxiety because effectively using computers demands high math ability.
3) Computers are viewed as a single entity with a human capacity to create fear:THE COMPUTER.
4) People are afraid of breaking computers.
5) Computer stress is caused by the keyboarding skills prerequisite to computer use.
6) Fear of computers is greater among women than among men.
7) People can be educated out of being computer anxious.
He clearly points out that educators need to be aware of these
myths, so they do not draw themselves nor their students into
these traps.
In his next section, Discussion of the Barthesian Analysis, his
position on an educator's role is to be critical regarding the
usefulness of a computer. Criticism will uncover the computer's
importance.
Finally, Yeaman believes that (eventually) computers will be treated
and incorporated (diffused) like other tools.
Personally, I like the approach Yeaman used. He gave me a good starting point, realizing the impact technology/marketing has played, dispelling myths, doing analysis, and coming up with a conclusion. However, I could use some examples or success stories on how some educators have properly "diffused" this tool. Additionally, I do not agree with his comment about the seventh myth - People can be educated out of being computer anxious. On page 120, Yeaman gives an argument that "computer educators lack the knowledge of physics and electronics to accurately explain to learners how computers work." Keeping with other educators, he could have explained that Driver Education Instructors do not have to explain the inner workings of a car. Someone teaching a child to ride a bike does not have to know how a bike in constructed. A computer educator needs to focus at the work at hand, which is properly using the computer as a tool.