![]() |
![]() |
||
|
|
You've reached this page after quite a bit of team work. In this next, critical phase of work, you'll create the blueprint for your WebQuest. This branch of T-Spider.Net, if followed closely, will yield a powerful Internet activity that fosters high-level thinking. Some of what you'll do in this branch will involve more in-depth study of the theory of WebQuest. Much will entail lots of team work combining the communication network you established in the WebQuest training sessions with face-to-face planning sessions. Some of the initial planning work, however, will be done primarily by the teacher with feedback from the group of students working on the project. Likewise, the actual web page design and creation in the last stages of the project will be done by the group of students with feedback from the teacher. |
||
|
|
Students: if you haven't done so already, begin looking at the "Design Help" branch of WebQuest. If you plan to write your own HTML for the WebQuest web site you are going to construct, there are some tutorials you can begin to work through to learn how. If you think you'll use a web page editor, be sure you check out the Editors section. You'll find other links of interest that will assist you with the construction of the WebQuest web site as well.
|
||
|
|
Just to check
before going on, if you're not sure what WebQuest is (because you've arrived
at this page by mistake), first try the short WebQuest scanning
activity to see if WebQuest is right for you. If your team hasn't
completed all the the WebQuest
training, you should finish that branch before attempting WebQuest
planning. The time spent in training will be a good investment. Directions may be repeated from page to page. This is not done to be annoying. It is done for two reasons. The first is that the planning process cannot be completed in one sitting. Your team will decide how much do and when to take a break before moving on. Repeating directions will help you remember what you were doing from one planning session to the next. The second reason that directions are repeated is that you may find that your team decides to skip around or repeat a part of the planning. If you're ready to start creating your WebQuest, click the "Swimming in the Deep End" button found at the left.
|
||
|
Spider
graphics This
web page © 1999-2002
|
To the top | ||